Plot: Deaf and dumb girl Sarah Johnson is bought a Victorian ring and snake design necklace as a 14th Birthday present. When a ray of sunlight reflects from them onto her old paintings a woodland figure in one of them speaks to her and she answers back "Yes. I can hear. And I can speak ..." Almost as soon as Sapphire and Steel arrive on the scene, Mr Johnson disappears into an unknown limbo. Entering Sarah's room, the agents find the woodland painting with the central character's face missing and are threatened by a possessed Sarah, who projects images of a raging sea into their minds. Steel is saved by Sapphire once again setting time back. Despite knowing how dangerous the force within Sarah is, the agents are forced into allowing the Birthday party to go ahead in a vain hope they can contain the evil. Steel communes with the artist of the woodland painting in 1873 and describes the face line by line to Sapphire who paints the lost section back into the picture exactly as it was. Just in time, as the Johnsons are being drawn into the limbo, she succeeds and destroys the picture, thus vanquishing the presence.
Comments: Almost a retread of the previous story, again dealing in forces held in paintings. Nonetheless, it's a lovely idea to have Steel in the artist's studio in 1873 dictating the image for Sapphire to draw. The use of the deaf and dumb girl as the channel for the evil force is an unsettling one, particularly when the force gives her voice.